Apple is set to enter the VR headset market in 2024 with its Vision Pro device. The current VR headsets on the market have struggled to gain traction in the mass market, with estimates suggesting that fewer than 10 million units were sold last year. Many of these headsets end up unused, collecting dust in drawers. Despite this, Meta (formerly Facebook) continues to invest billions in its own VR division and is a direct competitor to Apple.
In the latest episode of the TNBT podcast, technology experts discuss the challenges facing VR headsets and why they have yet to become mainstream. The gaming sector, in particular, has not seen the widespread adoption of VR that was initially anticipated. The conversation also delves into the fundamental issues with wearing computers directly in front of the eyes, as well as the potential benefits of “spatial computing” as a new platform.
The podcast features Jan-Keno Janssen, a VR specialist and maker of c’t 3003, as well as Luca Caracciolo, Editor-in-Chief of Technology Review, Mac & i, and c’t Fotos. Janssen shares his experience of wearing Google Glass at the Oktoberfest over a decade ago and compares it to the upcoming Vision Pro device.
The Mac & i Podcast focuses on Apple’s Vision Pro and its visionOS, drawing parallels to the revolutionary impact of the Mac and iPhone in the past. The intention is to explore the potential impact of spatial computing on the IT industry and society as a whole.
The TNBT podcast is available on various platforms, including Apple Podcasts, Spotify, and through an RSS feed in users’ preferred podcast apps. Listeners are encouraged to send in their questions, criticisms, and suggestions to [email protected]. The podcast aims to provide insights into the latest developments surrounding Apple’s new platform.