Capcom’s Sneaky Move: Adding Microtransactions to Resident Evil 4 Remake

"Resident Evil 4 Remake": Capcom adds microtransactions afterwards

Capcom Faces Criticism for Adding Microtransactions to “Resident Evil 4” Remake

Capcom has come under fire from the gaming community for adding microtransactions to the remake of “Resident Evil 4”. Players can upgrade their weapons by spending $3, which is normally done using in-game currency earned through side missions. The microtransactions were added as part of an update that introduced a new horde mode to the game, but can also be used in the regular game.

According to gaming magazine Polygon, similar microtransactions can be found in other Capcom titles such as “Resident Evil 8” and the remake of “Resident Evil 2”. However, the microtransactions in the “Resident Evil 4” remake are drawing particular criticism because they were added after the game’s release.

Critics argue that professional game testers and early user reviews on platforms like Metacritic and Steam were unable to take the microtransactions into account when assessing the game’s quality. Capcom has yet to publicly comment on the addition of microtransactions, and they were not included in the patch notes for “Resident Evil 4”.

The microtransactions can be used to improve weapons and speed up the game’s progress. While the game is largely a single-player experience, there is a new game mode called “Mercenaries” where players can compete against each other for a high score. Critics suggest that players who want to have a chance at ranking highly in this mode will likely need the highest-level weapons, whether they are purchased or earned.

Ultimately, the question of whether the microtransactions in the remake of “Resident Evil 4” qualify as “Pay2Win” is up for debate. While they do give players an advantage, other players are not necessarily affected. Regardless, the addition of microtransactions after release has left a sour taste in the mouths of many gamers.

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