The creators of Final Fantasy XIV worked on a game similar to Bloodborne

In the absence of a sequel Bloodbornesomething that is neither confirmed nor ruled out 100%, a game that was in development within Square Enix with part of the team in charge of Final Fantasy XIV. Many of those responsible for the successful MMO, including its producer Naoki Yoshida -also in charge of Final Fantasy XVI– They were working on a title with an aesthetic similar to that exclusive to PS4, as confirmed by Yoshida himself.

Among the names that made up the team that was developing that game were Hiroshi Takai, Hiroshi Minagawa, Kazutoyo Mehiro and of course, the aforementioned Naoki Yoshida. A short book written by him entitled Yoshida Uncensored has been published, a bit like a biography, in which he talks about this game that concerns us and that, as we have seen, was finally cancelled.

This short book tells how Minagawa was “scared” to see Bloodborne released with the game still in development at Square Enix. “Had the same guns and pistols, and the same goth styleTakai says. “The first time I saw Bloodborne I thought ‘where have I seen this before?'” Yoshida acknowledges.

Related  The Flash's plot approach OFFICIALLY revealed

This is how the canceled game was going to be

However, there were going to be certain differences, since that game was going to be a “hardcore” action title, but it would have some science fiction elements. It also had an asynchronous multiplayer mode in which a player faced four others, having better skills and strength the one who would play alone. In addition, that character would have permanent death, being completely deleted. “It was a vicious system,” Yoshida said of it.

Interestingly, Yoshida believes that the game would not have had a long run, to put it mildly. Minagawa wonders what would have happened if Square Enix hadn’t decided to cancel the game, and Yoshida is clear that it would have been “a great failure”, exposes emphatically. It is told how the problems in the development of the game reached approximately a year of work. Takai says that the title started to take shape after the first 6-8 months of development, but after that period, the team spent too much time on trial and error, which led to frustration.

Related  Advance Wars 1+2: Re-Boot Camp delayed indefinitely

In another order of things, the team led by Naoki Yoshida continues to work on Final Fantasy XVI, which indicates that it will have a new trailer sooner rather than later, probably taking advantage of the summer events that are coming in the coming months, among which the Summer Game Fest, which already has its inaugural gala dated.

Fuente: Yoshida Uncensored