The ex-screenwriter of Tomb Raider: “I want Lara to enjoy a little with what she does”

Tomb Raider screenwriter Rhianna Pratchett presented the BAFTA Award for Best Narrative, which was won by Unpacking. Taking advantage of the announcement of the next Tomb Raider, which is already being developed by Crystal Dynamics, Eurogamer has asked the writer what she thinks of Lara’s new adventure. As she has explained, would love for him to show his potential and that she enjoy her work as an explorer.

Aunque Pratchett is not working in the game, has acknowledged that she is “very excited” about what is to come. “We had a great time evolving the character,” she recalled. “I would like to see her fend for herself and enjoy a little bit of what she makes of her, because when we wrote her reboot I was charting her path to becoming a tomb raider.”

More wishes for the next Tomb Raider

Personality traits like “tenacity, bravery, or inventiveness” were still “just scratching the surface” for her. “I want to see her complete, saying the bold lines that I would have loved to write. But you already know, I wasn’t at that stage yet, I wasn’t confident enough yet”. The writer has positively valued the response from fans regarding the reboot and has expressed her enthusiasm for what will happen next.

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The next Tomb Raider is known to use Unreal Engine 5, Epic Games’ graphics engine. From Crystal Dynamics they assure that they will offer “a cinematic action adventure” up to what the fans expect. At the moment, even the launch window or the platforms on which it will be released is unknown. Development has only just begun.

The most recent trilogy began in 2013 with Tomb Raider, a product that narrates the first stages of Lara Croft as an adventurer. It was followed by Rise of the Tomb Raider and Shadow of the Tomb Raider, the latter being developed by Eidos Montreal, the creators of Marvel’s Guardians of the Galaxy.

Source | Eurogamer