Elden Ring | The studio has felt pressure for the graphics of Demon’s Soul Remake

Demon’s Souls Remake was one of the launch video games for PlayStation 5, a revamped version of the classic developed by FromSoftware. The adaptation was carried out by Bluepoint Games, a studio that is already part of PlayStation Studios and that specializes in remastering and remakes. The original director of this video game is Hidetaka Miyazaki, FromSoftware, who in an interview with EDGE magazine has assured that they feel pressure before the graphics of this renewed version.

“I’m pretty sure our graphics team felt the pressure more than anyone,” admitted Miyazaki, referring to Demon’s Souls Remake. “Graphics fidelity is not something we set as our highest priority. What we demand in the graphic section depends on the systems and the requirements of the game itself ”, he continues.

For Miyazaki, graphics are not as high a priority “In comparison” with other elements development. “So this is an area where I always feel like I have to apologize a little bit, because I know the graphics team works extremely hard.”

  • It may interest you: “Elden Ring is the culmination of everything we have done in Dark Souls”
Related  Boba Fett's designer explains why he never would have taken the bounty hunter's helmet off

On sale February 25

Elden Ring rushes the final weeks of development ahead of the launch, which is getting closer every day. After being delayed for a month, the long-awaited FromSoftware title will go on sale on February 25 at PS4, PS5, Xbox One, Xbox Series X, Xbox Series S y PC. The souls formula remains within an RPG structure, in which exploration, battles and difficulty will once again be the order of the day.

George R.R. Martin, the father of A Song of Ice and Fire (Game of Thrones) has been the one who has outlined the concept of the world. In a recent post on his official blog, the writer expressed his enthusiasm for the launch and recalled part of the journey he has traveled with the team led by Miyazaki.

Source | EDGE (via PC Gamer)